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That doesn't count the tremendous amount of backstory you get from talking to all of the named people you meet. It won't take long before you board alien vessels and visit a city that exists within a living being. You encounter aliens and beings from other dimensions as well as humans who are slowly changing due to their environment. There aren't any kingdoms, per se, but knights and cults exist alongside sentient robots and barely functioning terminals. Your initial impression is that of a medieval world with loads of machinery. One of the things that will sell you immediately on Tides is the world. You must find out more so you can stop the monster.
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You survive the crash and wake up knowing only two things: You have no idea who you are, and a monster known as the Sorrow is hunting down Castoffs and the Changing God. You play the Last Castoff, the latest body to be discarded, only to be awoken while freefalling toward the Earth. He casts aside the old one for a much stronger vessel, while the old one somehow gains a soul of its own. Amidst this, there is a being known as the Changing God, a man who has perfected the art of transferring his soul from one body to another. The setting is much different from other RPGs, since it is set a billion years into the future, where people and beings from other worlds live in a place where old technology is somewhat magical, since so few people understand it, let alone can repair it. The game is set in the world of Monte Cook's Numenera, and you're introduced to the Ninth World. After a successful Kickstarter campaign and some delays, Torment: Tides of Numenera stands as a spiritual successor to that game, and this time, it's appearing on consoles and PC. It has been over 15 years since that game came out, and while other games borrowed mechanics from it, there hasn't been a proper sequel. It also helps that almost everything in the game bucks genre conventions, from your companions to the game mechanics, including a de-emphasis on combat over everything else. Initially, it sold poorly, but high critical acclaim and subsequent discovery of the title over the years have helped it achieve cult status.
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Ask someone who's been steeped in the PC RPG space to come up with a list of greats from the genre, and there's a good chance that Planescape: Torment will be there.
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